The NMC Horizon Report 2014
New Media Consortium (NMC) and EDUCAUSE Learning Initiative (ELI) recently released the NMC Horizon Report > 2014 Higher Education Edition. This eleventh edition describes annual findings from the NMC Horizon Project, an ongoing research project designed to identify and describe emerging technologies likely to have an impact on learning, teaching, and creative inquiry in education. They’ve also released this video summary:
Interest is to see the developments NMC Horizon has identified over the last couple of years:
Time to adoption |
2010 | 2011 | 2012 | 2013 | 2014 |
Now-1 year | Mobile Computing | Mobile devices | Mobile apps | Tablet Computing | Flipped Classroom |
Now-1 year | Open Content | E-books | Tablet Use PC |
MOOC | Learning Analytics |
2-3 yr | Elektronic Books | Augmented Reality | Game Based Learning | Game based Learning | 3D Printing |
2-3 yr | Simple Augmented Reality | Game based Learning | Learning Analytics | Big Data & Learning Analytics | Games & Gamification |
4-5 yr | Gesture Based Computing | Gesture Based Computing | Gesture based computing | 3D printing | Qualified Self |
Visual Data | Learning Analytics | Internet of things | Wearable Technology | Visual Assistants |
The six trends featured in the report were selected by the project’s expert panel in a series of Delphi-based voting cycles, each followed by an additional round of desktop research and
discussions:
Fast Trends: Driving changes in higher education over the next one to two years
- Growing Ubiquity of Social Media
For educational institutions, social media enables twoway dialogues between students, prospective students, educators, and the institution that are less formal than with other media. As social networks continue to flourish, educators are using them as professional communities of practice, as learning communities, and as a platform to share interesting stories about topics students are studying in class. Understanding how social media can be leveraged for social learning is a key skill for teachers, and teacher training programs are increasingly being expected to include this skill. - Integration of Online, Hybrid, and Collaborative Learning
Education paradigms are shifting to include more online learning, blended and hybrid learning, and collaborative models. Students already spend much of their free time on the Internet, learning and exchanging new information. Institutions that embrace face-to-face, online, and hybrid learning models have the potential to leverage the online skills learners have already developed independent of academia. Online learning environments can offer different affordances than physical campuses, including opportunities for increased collaboration while equipping students with stronger digital skills. Hybrid models, when designed and implemented successfully, enable students to travel to campus for some activities, while using the network for others, taking advantage of the best of both environments.
Mid-Range Trends: Driving changes in higher education within three to five years
- Rise of Data-Driven Learning and Assessment
In online environments especially, students and professors are generating a large amount of learning-related data that could inform decisions and the learning process, but work remains on structuring appropriate policies to protect student privacy. - Shift from Students as Consumers to Students as Creators
A shift is taking place in the focus of pedagogical practice on university campuses all over the world as students across a wide variety of disciplines are learning by making and creating rather than from the simple consumption of content. Creativity, as illustrated by the growth of user-generated videos, maker communities, and crowdfunded projects in the past couple years, is increasingly the means for active, hands-on learning. University departments in areas that have not traditionally had lab or hands-on components are
shifting to incorporate hands-on learning experiences as an integral part of the curriculum. Courses and degree plans across all disciplines at institutions are in the process of changing to reflect the importance of media creation, design, and entrepreneurship.
Long-Range Trends: Driving changes in higher education in five or more years
- Agile Approaches to Change
There is a growing consensus among many higher education thought leaders that institutional leadership and curricula could benefit from agile startup models. Educators are working to develop new approaches and programs based on these models that stimulate top-down change and can be implemented across a broad range of institutional settings. - Evolution of Online Learning
Over the past several years, there has been a shift in the perception of online learning to the point where it is seen as a viable alternative to some forms of face-to-face learning. The value that online learning offers is now well understood, with flexibility, ease of access, and the integration of sophisticated multimedia and technologies chief among the list of appeals. Recent developments in business models are upping the ante of innovation in these digital environments, which are now widely considered to be ripe for new ideas, services, and products. While growing steadily, this trend is still a number of years away from its maximum impact. Progress in learning analytics, adaptive learning, and a combination of cutting-edge asynchronous and synchronous tools will continue to advance the state of online learning and keep it compelling, though many of these are still the
subjects of experiments and research by online learning providers and higher education institutions.
No feedback yet
Form is loading...